5.30.2008

You've LOST me

Last night brought the conclusion of the fourth season of LOST. No spoilers, I promise.

I can't say the episode was a disappointment, only because it had everything a LOST-watcher once looked for, but the problem is just that, they've been on this straight line trajectory for a long time. Now, the actual plot may have many twists and turns, but quantitatively, we keep getting the same.

What really drew me to the show was the vagaries. Now the religious and sci-fi connections are painfully obvious.

I guess maybe I thought they were cleverer than they turned out to be.

The first season will forever hold its place in my mind as the most captivating storytelling to ever come out of a television screen. Back when I would eschew going out and instead hang out with the roomies to watch and debate the newest episode-- it was an event, as were the couple of marathon rewatchings I had.

But sadly, the thrilling promise of reinvention that last season's format-busting finale never transpired. I'll probably still watch, I do after all consume a ridiculous amount of content, but the bad feeling I got watching the first episode of this season turned out to be right, they've lost their way.

5.25.2008

Limited Time Only

This blog is temporarily going selected access only. I'm not being mysterious as much as its not even really interesting enough to talk about.



Off to Vegas in 2.5 hours! YES!

5.23.2008

Top men working on it... Top, men.





Oye. It had its moments, it was fun, but this movie was all over the place. Now, we're not talking Star Wars prequels here, but Indiana Jones and the Kingdom of the Crystal Skull suffers from undeveloped peripheral characters, over-complication, and a story that stretches the bounds of the genre mighty thin. eg,

Pointless character: "why do you have to return it [the skull] alone?"
Indiana: "Because it told me to." ........ yikes.

That 'pointless character' is some double-triple crossing agent working for whomever the plot finds necessary at a given moment. His character is painfully bland with a distinct lack of back story to the point where I wanted to shout at the screen, "Who ARE you?"

Indiana Jones always had a companion in the original trilogy, but he also got his fair share of solo screen time to do what he does. This time around he's surrounded by others, including a Marion Ravenwood who hasn't aged particularly gracefully.

The original movies were about the characters more so than the story lines engineered to get us from one cool action sequence to the next. And I would probably be okay with the level of story in this film had the new characters been captivating. By the time Shia LaBouef (whatever his name is) came on screen he was a welcome addition, he and Cate Blanchett offered some much needed believability.

As for the script, well, lets just leave it at this, I don't want to see Indiana Jones dealing with aliens. I just don't. Sorry.

On the plus side, the action scenes were generally very good. Good enough to generally forget about the story and ignore the side characters you wished weren't there. Karen Allen as Ravenwood is generally ok in these sequences as well (though nothing can replace the coolness of her 25-years-younger shot-downing incarnation).

One wonders why Spielburg and Lucas lost their ability to create compelling storylines with interesting characters, perhaps age has clouded their ability to make good guy / bad guy judgements.

But all that said, if you go see a matinee, and have your expectations in check, you should have a good time.

5.22.2008

Screw It, I'll Walk

American Airline's new fee: $15 for first bag
David R. Baker, Chronicle Staff Writer
Thursday, May 22, 2008

A word of advice for airline passengers: Travel light. Or else.

American Airlines announced Wednesday that it will charge most passengers $15 for the first piece of luggage they check.

Other airlines may soon follow suit, quite possibly marking the end of free bag checking that most passengers have known for their entire lives. Many carriers - including American - decided earlier this year to charge $25 for the second bag that customers check.

The reason? Oil.

This decade's stunning surge in crude oil prices has hit airlines hard. Each airline burns massive amounts of jet fuel, which is made from oil. And jet fuel's price has nearly doubled in the last year. If prices don't fall, American will spend $3 billion more on fuel this year than it did in 2007.

Airlines have hiked their fares in response, but not enough to cover the full increase in fuel costs.
So they're slapping fees on services that travelers once took for granted, such as schlepping bags.
"The bottom line is that our revenues, which include ticket sales and fees, must keep pace with our increasing costs," said Gerard Arpey, chief executive officer of American's parent company, AMR Corp.

The airlines are also taking far more drastic steps, such as eliminating routes and laying off workers.

5.19.2008

Not just another sports story

Tonight Jon Lester of the Boston Red Sox accomplished one of those great feats in sports, pitching a no-hitter.

On any other day, for any other ball player, that would be the story, and it would be important enough.

Except that 18 short months ago he was diagnosed with cancer, Non-Hodgkin’s lymphoma.

After the game, Lester was interviewed about the journey from treatment to tonight, “It was a long road back. When I did get back, I wanted to be at a certain level and I wasn’t at that level and it took a while. It was tough mentally and tough physically to go out and pitch every five days. It was a long road.

I’m just glad that I’m here at this moment right now - and in five days, I’ll go and pitch again.”

The world needs stories like this to inspire us and give us hope. At least for me, this was a good night for sports, and a story I really needed to hear.

---------------------

Lester adds no-hitter to unbelievable tale (Yahoo! Sports)

5.18.2008

A Tale of Two Destinations

If I'm going on a trip there's a 90% chance I'm either going to a theme park or Vegas. So when an article appears in the San Fran Chronicle about both it quickly grabs my interest. Here's my personal take on a story of how the economic climate effected the two--

When I first went to Vegas it was during its familization period, where Vegas tried to become a family friendly theme park by adding attractions [including, of course, a theme park]. This coincided quite perfectly with my age at the time and, in fact, both Vegas and I grew out of it in much the same time frame. It was the period of highly themed hotels-- Excalibur, New York New York, and the Aladdin.

Vegas' next incarnation was ultra-luxury. To me it was just as much a put-on theme as the knights of the round, the big apple, or the middle east, except that now each hotel had more or less the same gak in it: Chanel, Gucci, Dior (with its obnoxious, disproportionately large D), etc.

Things were going great for he old Mafia town. Meanwhile, back at Disney, they were diversifying in the other directions, adding value-priced (okay, this is uber-relative) hotels and packages to entice a broader market spectrum.

So when this most recent recession (sorry, Bush) hit everyone expected the same results as had always happened in the past, Mickey would feel the hit while Vegas would keep on gambling into the night. Gaming is, after all "recession-proof".

But not so fast. Vegas had done SO WELL in their luxury play that it was now generating 59% of its revenues from $1,000 watches, $300 dinners, and $140 Cirque shows. Well, guess what ISN'T recession-proof? That's right. Disney, on the other hand, now offers a way to scale back yet still enjoy a vacation there.

Looks like the mouse was the better gambler this time around.

So at the moment I'm looking into upgrading my hotel for the Vegas trip I'm taking next month, as prices there are in quite the slump. But of course, I also have 1 day left on my Disneyland 2-fer pass I have to use soon.

For more info, check out the SF Chronicle article.

5.12.2008

Airport Accidental

Recently I've seen two really cool looking airport reconstructions. The pictures don't do the visual memories justice, there was something really neat about the accidental imagery created at Louis Armstrong International where some protective plastic over a winged sculpture created this great Icarian looking thing and recilinear construction trussing contrasting with the smooth flowing lines of LAX's main terminal.... I wish I was a better photographer.




5.11.2008

5.08.2008

So, You've Decided To Be An Innovator

Brad Bird, a chief creative mind at Pixar, in a recently interview had some great thoughts about the creative procoess and how to be more innovative. I reprint it here as its a must read for anyone in a creative environment, and useful for everyone else too...


Lesson One: Herd Your Black Sheep
I said, “Give us the black sheep. I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are probably headed out the door.” A lot of them were malcontents because they saw different ways of doing things, but there was little opportunity to try them, since the established way was working very, very well. We gave the black sheep a chance to prove their theories, and we changed the way a number of things are done here.

Lesson Two: Perfect is the Enemy of Innovation
I had to shake the purist out of them—essentially frighten them into realizing I was ready to use quick and dirty “cheats” to get something on screen… I’d say, “Look, I don’t have to do the water through a computer simulation program… I’m perfectly content to film a splash in a swimming pool and just composite the water in.” I never did film the pool splash [but] talking this way helped everyone understand that we didn’t have to make something that would work from every angle. Not all shots are created equal. Certain shots need to be perfect, others need to be very good, and there are some that only need to be good enough to not break the spell.

Lesson Three: Look for Intensity
Involved people make for better innovation… Involved people can be quiet, loud, or anything in-between—what they have in common is a restless, probing nature: “I want to get to the problem. There’s something I want to do.” If you had thermal glasses, you could see heat coming off them.

Lesson Four: Innovation Doesn’t happen in a Vacuum
I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person… I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…

Lesson Five: High Morale Makes Creativity Cheap
In my experience, the thing that has the most significant impact on a movie’s budget—but never shows up in a budget—is morale. [what’s true for a movie is true for a startup!] If you have low morale, for every $1 you spend, you get about 25 cents of value. If you have high morale, for every $1 you spend, you get about $3 of value. Companies should pay much more attention to morale.

Lesson Six: Dont Try To “Protect your success”
The first step in achieving the impossible is believing that the impossible can be achieved. … “You don’t play it safe—you do something that scares you, that’s at the edge of your capabilities, where you might fail. That’s what gets you up in the morning.”

Lesson Seven: Steve Jobs Says ‘Interaction = Innovation’
If you walk around downstairs in the animation area, you’ll see that it is unhinged. People are allowed to create whatever front to their office they want. One guy might build a front that’s like a Western town. Someone else might do something that looks like Hawaii…John [Lasseter] believes that if you have a loose, free kind of atmosphere, it helps creativity.Then there’s our building. Steve Jobs basically designed this building. In the center, he created this big atrium area, which seems initially like a waste of space. The reason he did it was that everybody goes off and works in their individual areas. People who work on software code are here, people who animate are there, and people who do designs are over there. Steve put the mailboxes, the meetings rooms, the cafeteria, and, most insidiously and brilliantly, the bathrooms in the center—which initially drove us crazy—so that you run into everybody during the course of a day. [Jobs] realized that when people run into each other, when they make eye contact, things happen. So he made it impossible for you not to run into the rest of the company.

Lesson Eight: Encourage Inter-disciplinary Learning
One thing Pixar does [is] “PU,” or Pixar University. If you work in lighting but you want to learn how to animate, there’s a class to show you animation. There are classes in story structure, in Photoshop, even in Krav Maga, the Israeli self-defense system. Pixar basically encourages people to learn outside of their areas, which makes them more complete. [and more creative].

Lesson Nine: Get Rid of Weak Links
Passive-aggressive people—people who don’t show their colors in the group but then get behind the scenes and peck away—are poisonous. I can usually spot those people fairly soon and I weed them out.

Lesson Ten: Making $$ Can’t Be Your Focus
When I entered Disney, it was like a classic Cadillac Phaeton that had been left out in the rain… The company’s thought process was not, “We have all this amazing machinery—how do we use it to make exciting things? We could go to Mars in this rocket ship!” It was, “We don’t understand Walt Disney at all. We don’t understand what he did. Let’s not screw it up. Let’s just preserve this rocket ship; going somewhere new in it might damage it.”Walt Disney’s mantra was, “I don’t make movies to make money—I make money to make movies.” That’s a good way to sum up the difference between Disney at its height and Disney when it was lost. It’s also true of Pixar and a lot of other companies. It seems counterintuitive, but for imagination-based companies to succeed in the long run, making money can’t be the focus.

http://gigaom.com/

5.07.2008

My alma mater could beat up your alma mater

LOS ANGELES (Reuters) - ABC News, looking to bolster its connection with younger viewers, plans to open bureaus this autumn on the campuses of five universities across the United States, the network said on Wednesday.

While offering on-the-job training to aspiring journalists, ABC News said it would gain greater insights into the lives of the 33 million U.S. 18-to-25-year-olds -- a demographic every major network news division is striving hard to reach.

"These college digital bureaus will extend the news-gathering reach of ABC News throughout the country," ABC News President David Westin said in a statement on Wednesday.

Students will report on local stories in multimedia news bureaus encompassing online and broadcast technology. Their work will be used on various ABC News outlets, including the television shows "Good Morning America," "World News with Charles Gibson" and "Nightline," ABC News Radio and ABCNEWS.com.

The initiative will be launched in journalism schools at Arizona State University, Syracuse University, University of Florida, University of North Carolina at Chapel Hill, and University of Texas at Austin.

5.04.2008

How much is that mover in the window?

Well, if the mover is the Mystery Light from the previous post...


any guesses?


ready for it?


$14,000.

Ummm right. Most of the cost comes from the fact that it has a built-in media server, which would be a terrible choice even if it didn't wildly inflate the price.

Oh High End, how the mighty have fallen.

5.01.2008

Mystery Light, again

High End Systems (HES) is viral-marketing another Richard Belliveau light.

Check it out:
(Windows) http://www.highend.com/SHOWPIX/videoWMV.html
(MAC) http://www.highend.com/SHOWPIX/videoqt.html